![]() The way many oscillator implementations work is by having a ‘phasor’ which isĪ phase value that cycles through the values from 0 to 1. So improving the oscillator CPU usage was a must. Unison works by having many oscillators per voice I’ve wanted to add a ‘unison’ feature to Twytch for a while but without a Unexpected Optimization #2: fixed point arithmetic.Trying a different flat, bold, outline style:įirst design, it’s supposed to be a plug. I like the cuts of the yellow circle being align with the blue circle: Got to ‘helmet’ stage, but didn’t like the shadows and square nose:įlipped it, it’s almost a helmet and less of a plug: I think it’s more cute than cool and I’m good with that: Here’s the development in reverse chronological order. Graphic design is something I spend a lot of Software that uses the name except for an emacs plugin. Theme in synthesizers, it’s short and easy to remember, and I can’t find other With some logos and names I’ve decided on ‘Helm’. Too similar to the video streaming service ‘Twitch’ and so after playing around I’m rebranding Twytch! First the name: Twytch was a little Insight on what looks good and what doesn’t. Lot of other topics like animation, layout and widgits that all have decent Giving the whole Material Design doc a read. If you care about design and want some guidelines to follow I highly recommend Having enough colors and shades so not every app using this method will look They hit a good balance of restricting theĬolors enough so whatever combination you pick should look decent while also Possible color palettes like I do, then using Google’s method for pickingĬolors is a good place to start. If you get overwhelmed with all the combinations of To develop a rendering engine just so the shadows look accurate!Īfter the shadows, the color section has been the most ![]() Look right, but I don’t know many people who can hire a team of developers Guess I get it, when you have multiple layers overlapping the gradients won’t Instead they say, render the shadows with a 3d graphics engine. They say you shouldn’t approximate the shadows with gradients or Google’s design doc is pretty funny when they mention how to implement the They make colors really pop and are a great way toĮmphasize how important certain elements are. After looking through Google’s examples andĪpplying many of their ideas to Helm, I have to say that I’m now a born-againĭrop shadow believer. The shadows gave me pause, at first it felt like the 90’s again where you slapĪ drop shadow on everything. The result is a combination of bold colors It out yourself, but the basic idea is you take flat UI design and organize I’ve done a lot of UI changes with Helm lately based off this Vinyl stickers that are water/sun/scratch resistant. ![]() I got these die cut stickers through Sticker Mule. Since the synth is free this is a way of generating some (small) amount of Stickers and include your address I’ll send you one :D I got some stickers printed of the new logo! If you PayPal me $5 at
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